Predict, then slide
Make a guess, commit to it, then move a slider and watch the picture change until it is right: the shade of a ratio, the balance point of an average, a line turning onto a curve.
1,030 games · Classes 3 to 12
Every Tivumo game is a picture your child moves: split it, slide it, place it, sort it. More than 1,000 games across 149 skills, each tied to an NCERT chapter. Play online in any browser, or offline after the first visit.
The same idea is asked in different ways on different days, so what your child keeps is the maths, not the answer to one question.
Make a guess, commit to it, then move a slider and watch the picture change until it is right: the shade of a ratio, the balance point of an average, a line turning onto a curve.
Guess roughly — what percent is shaded, where 3/5 sits on a line — then see the real answer. Close counts, and that is how number sense grows.
Place points and markers on the plane yourself: the turning points of a curve, the corners of a region, a vector and its sum.
Connect each number or symbol to the picture that shows it: a fraction to its bar, an expression to its graph.
Drag cards into the right groups or onto their partners. Right answers stay right, so one slip never undoes the rest.
Tap all the pictures that fit a rule — every fraction bigger than a half, every acute angle.
Arrange numbers, fractions or steps from smallest to largest, or in the order a method needs them.
Write the missing entries of a written method or table: carrying in columns, a long division, a matrix. The steps are the lesson.
Build the same steps by placing number tiles from a tray, so a child can show the method before writing it.
No download, no account for your child. Classes 3 to 12, more than 1,000 games.